Expert
Experts are highly trained professionals who excel in a particular field of knowledge or craftsmanship. Merchants, scribes, architects, engineers, master artisans, and scholars are often experts. Unlike commoners, experts possess specialized training and a broad range of practical abilities that allow them to thrive in their chosen professions. Though they are rarely combatants, their knowledge and expertise often make them invaluable members of society.
WARNING: Expert is considered a non-adventuring class. Characters who begin their service as Experts gain reduced experience from creature kills and adventuring writs, reflecting their focus on skilled professions such as trade, scholarship, and craftsmanship rather than a life of combat and exploration. Unlike other non-adventuring classes, choosing Expert as your starting class does not limit your multiclassing options. Additionally, characters of any class may freely take levels in Expert later without becoming a non-adventuring character.
- Hit Die: d6 (6 per level).
- Proficiencies: All simple weapons and light armor.
- Skill Points (Int Modifier * 4 at 1st level): 8 + Int Modifier.
- Class Skills: All skills.
- Saves: High will.
- Base Attack Bonus: +3/4
