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classes:barbarian

Barbarian

Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of “sixth sense,” a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

- Alignment Restrictions: Any nonlawful.
- Hit Die: d12 (12 per level).
- Proficiencies: All simple and martial weapons, light and medium armor, and small and medium shields.
- Skill Points (Int Modifier * 4 at 1st level): 6 + Int Modifier.
- Class Skills: Athletics (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Parry (Dex), Perception (Wis), Ride (Dex), and Survival (Wis).
- Saves: High fortitude.
- Base Attack Bonus: +1/1
- Ex-Barbarians: Barbarians are unable to progress in levels if their alignment ever becomes lawful.
- Illiteracy: Barbarians do not automatically know how to read and write. A barbarian with an intelligence score of 9 or higher may spend a feat gain the ability to read and write all languages he is able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.

classes/barbarian.txt · Last modified: (external edit)