Disable Device

Ability: Intelligence.
Requires Training: Yes.

Disable Device represents a character's knowledge of mechanical traps and devices, and their ability to safely manipulate or sabotage them. Skilled characters can study a trap's mechanism, reveal its presence to allies, disable it without triggering it, or carefully recover it for later use. Complex traps require careful analysis and precise manipulation, and failure can have dangerous consequences.

Uses:

Special: Rogues are the only class capable of disarming traps with a DC of 35 or higher.

Synergy: A character with 5 or more ranks in Craft (Tinkering) gains a +2 bonus on Disable Device checks.

Spectacular Failure: When attempting to disarm or recover a trap, a severe failure results in the trap immediately triggering.