Weaponproficiency Exotic

Type of Feat: General
Prerequisite: Base attack bonus +1.
Specifics: This feat allows effective use of exotic weapons: those which need extensive training to use properly. This includes the bastard sword, dire mace, dwarven waraxe, double axe, kama, katana, kukri, scythe, shuriken, whip, and two-bladed sword.
Normal: A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls with that weapon.
Use: Automatic.