Type of Feat: General
Prerequisites: Intelligence 15+, Dexterity 13+, Improved Feint, Base Attack Bonus +6
Specifics: Your deceptive movements leave opponents dangerously exposed. When you successfully Feint an opponent, they lose their Dexterity bonus to Armor Class against all attacks until the start of the next round instead of only against your next melee attack.
Use: Automatic when successfully using Feint.