====== Special Attacks ====== **Type of Feat:** General\\ **Prerequisites:** Base attack bonus +1. All characters with basic martial training (+3/4 base attack bonus) can use Special Attacks.\\ **Specifics:** Special Attacks are tactical combat maneuvers that control the battlefield instead of dealing direct damage. These abilities reposition enemies, break equipment, or create openings for follow-up attacks.\\ \\ Most Special Attacks replace a normal attack and require an attack roll or opposed check. Many provoke attacks of opportunity unless you have the appropriate Improved feat.\\ \\ Available Special Attacks\\ **- Bull Rush:** Push an opponent backward.\\ **- Charge:** Rush an enemy to deliver a powerful attack.\\ **- Disarm:** Knock a weapon from an opponent's grasp.\\ **- Feint:** Mislead an opponent, denying their Dexterity bonus to AC.\\ **- Overrun:** Force your way past an enemy blocking movement.\\ **- Sunder:** Damage an opponent's weapon or shield.\\ **- Topple:** Knock an opponent prone.\\ \\ **Use:** Select from the sub-radial menu.\\ \\ ---\\ Bull Rush\\ Push an opponent backward instead of damaging them.\\ \\ **Check:** Opposed Strength check.\\ Modifiers\\ **- Size:** +4 per category larger, -4 per category smaller\\ **- Charging:** +2\\ **- Stability (4+ legs):** +4\\ \\ **Success:** Push target 5 ft + 5 ft per 5 points you win the check.\\ \\ **Failure:** You are pushed back 5 ft.\\ \\ **AoO:** Moving into the defender's space provokes an attack of opportunity.\\ \\ **Limit:** Target must be no more than one size category larger.\\ \\ ---\\ Charge\\ Rush an enemy and deliver a powerful attack. Move up to double movement in a straight line toward the target.\\ \\ **Attack:** One melee attack at +2.\\ \\ **Penalty:** -2 Dodge AC until the next round.\\ \\ **Special:** Changing targets cancels the charge unless the new target is along your path.\\ \\ ---\\ Disarm\\ Knock a weapon from an opponent's grasp.\\ \\ **Check:** Opposed attack rolls.\\ Modifiers\\ **- Two-handed weapon:** +4\\ **- Light weapon:** -4\\ **- Size:** +4 per category larger, -4 per category smaller\\ **- Target not a melee weapon:** defender -4\\ \\ **Success:** Target drops the weapon.\\ **- Unarmed attempt:** you catch the weapon.\\ **- Armed attempt:** weapon falls to the ground.\\ \\ **Failure:** Defender automatically counters with a disarm attempt (no AoO).\\ \\ **AoO:** Disarm provokes an attack of opportunity unless you have Improved Disarm.\\ \\ **Note:** Unarmed strikes count as light weapons.\\ \\ **PvP:** Weapon returns to inventory instead of dropping.\\ \\ ---\\ Feint\\ Deceive an opponent to create an opening.\\ \\ **Check:** Influence vs Sense Motive + Base Attack Bonus.\\ Modifiers\\ **- Non-humanoid:** -4\\ **- Animal intelligence:** -8\\ **- Mindless creatures:** impossible\\ \\ **Success:** Target loses Dexterity bonus to AC against your next melee attack.\\ \\ **Failure:** Target gains a cumulative +4 bonus to future Feint checks.\\ \\ ---\\ Overrun\\ Force your way through an enemy's space.\\ \\ **Check:** Opposed Strength check.\\ Modifiers\\ **- Size:** +4 per category larger, -4 per category smaller\\ \\ **Success:** Move through the target's space.\\ \\ **Failure:** Movement stops in front of the target.\\ \\ **Special:** Critical failure knocks the defender prone.\\ \\ ---\\ Sunder\\ \\ Break an opponent's weapon or shield.\\ \\ **Check:** Opposed attack rolls.\\ Modifiers\\ **- Two-handed weapon:** +4\\ **- Light weapon:** -4\\ **- Size:** +4 per category larger, -4 per category smaller\\ \\ **Success:** Roll damage against the target's shield (or weapon if no shield).\\ \\ **Failure:** No damage.\\ \\ **AoO:** Attempting to sunder provokes an attack of opportunity.\\ \\ ---\\ Topple\\ \\ Knock an opponent prone.\\ \\ **Check:**\\ - Melee touch attack\\ - Opposed Strength vs Strength or Dexterity\\ Modifiers\\ **- Size:** +4 per category larger, -4 per category smaller\\ **- Stability (4+ legs):** +4\\ \\ **Success:** Target falls prone.\\ **Prone:**\\ - Cannot attack\\ **- Melee attacks vs prone:** +4\\ **- Ranged attacks vs prone:** -4\\ \\ **Failure:** Defender automatically counters with a Topple attempt (no AoO).\\ \\ **AoO:** Unarmed attempts provoke attacks of opportunity unless you have Improved Unarmed Strike or Improved Topple.\\ \\ **Weapon:** Some weapons perform Topple without provoking AoO.\\ \\ **Limit:** Target must be no more than one size category larger.