====== Commoner ====== Commoners are the ordinary folk who form the backbone of civilized lands. Farmers, laborers, servants, miners, fishermen, and countless others fall into this category. Most commoners lack the training or ambition required to pursue more specialized paths, but their familiarity with the rhythms of daily life often gives them practical skills and a resilience born of hard work. Though rarely destined for glory, commoners sometimes rise to extraordinary circumstances when fate calls them beyond the boundaries of their simple lives.\\ **WARNING:** Commoner is considered a non-adventuring class. Characters who begin their lives as Commoners gain reduced experience from creature kills and adventuring writs, reflecting their background as laborers, farmers, and townsfolk untrained in the dangers of the adventuring life. Choosing Commoner as your starting class will also limit your multiclassing options later in your career.\\ * Hit Die: d4 (4 per level). * Proficiencies: Commoners may choose to become proficient with one or more simple weapons of their choice. Commoners are not proficient with armor or shields. * Skill Points (Int Modifier * 4 at 1st level): 4 + Int Modifier. * Class Skills: Animal Handling (Cha), Athletics (Str), Craft (Int), Perception (Wis), Ride (Dex), and Use Rope (Dex). * Saves: Low. * Base Attack Bonus: +1/2 * Illiteracy: Commoners do not automatically know how to read and write. A commoner with an intelligence score of 9 or higher may spend a feat gain the ability to read and write all languages he is able to speak. A commoner who gains a level in any other class automatically gains literacy. Any other character who gains a commoner level does not lose the literacy he or she already had.